Rotate object B towards object A (see trick above).Set object distance from another object.Set rotation of object B so that it points towards object A by comparing the angles info of the tracked object (top-left in 3D editor window).Double click on row separator right of the column in the ini-editor.Select all objects of the same type which are now below each other.Sort by type by clicking on the Type column in the ini-editor.Sure, here are some things which you might not know to improve your workflow: To no longer track the selected object use View -> Track selected again. To track the currently selected object use View -> Track selected or its keyboard shortcut. This can be incredibly helpful to correctly position and rotate many system objects like trade lanes, docking rings, docking fixtures, buoys and jump gates. Object tracking shows info of your selected and tracked object like distance and angle between both. You can use the object move keys to fine tune positions down to a single unit (see key bindings above in the FAQ). How can I edit position/rotation/scale of objects?Įither use the property window to set absolute values of all selected objects or use the position/rotation/scale manipulation handles via View -> Position handles, View -> Rotation handles or View -> Scale handles. For example jumpgate in solararch.ini has DA_archetype = "solar\dockable\jump_gateL.cmp" so it is being loaded from "C:\Freelancer\DATA\SOLAR\DOCKABLE\jump_gateL.cmp"Īlso remember to enable model mode via View -> Show models. As all model paths are being defined relative to the DATA path it then combines the DATA path with the specific model path. Now after the solararch file was found it remembers the DATA path where the solararch file is located ("C:\Freelancer\DATA"). If Freelancer Mod Studio still can't find it it asks you for its location. If it can't find it it will look for the file relative to the default Freelancer DATA path specified in the application settings. This is where Freelancer Mod Studio thinks the model files are located:įirst Freelancer Mod Studio tries to find the solararch.ini file relative to your opened system/universe file, meaning if the system file is located at "C:\Freelancer\DATA\UNIVERSE\Li01\Li01.ini" it would think the solararch file is located at "C:\Freelancer\DATA\SOLAR\solararch.ini" (case insensitive). Why are the models not showing up in the 3D editor for me? They work additionally to the global shortcuts seen under the main menu. Those key bindings can be used after clicking with the mouse into the 3D editor window. Hold CTRL while selecting nearest/farthest object What are the mouse/key bindings for the 3D editor? Action This will also allow you to edit and work with them just like the normal ones. However you can easily edit this file which is located in the same directory as the. See the shipped Template.xml file for a complete list. All ini sections (blocks) or entries (options) with invalid names will be ignored and therefore are not written on save.Solar Asteroids (solar\asteroids\*.ini).Mission Encounters (missions\encounters\*.ini).Saving files with ini-entries which require custom order within the same ini-section are not yet supported.Where can I ask questions, suggest features and report issues? However the existing functionality has been polished very well and mostly even exceeds that of the original vision. Unfortunately there was not enough time due to the lack of any additional contributors to develop an all-in-one modding solution. Yes, the last version is considered to be the final one. It is currently the best tool around to build the universe of your dreams. The implemented 3D system editor shows real Freelancer models and supports position/rotation/scale manipulation inside the editor. You can easily create and edit your mods by using the visual ini/bini-editor with unlimited undo/redo, powerful copy/cut/paste, multi-editing and 3D model view support. View on GitHub Download 1.2 Installerįreelancer Mod Studio is a well-polished and powerful IDE for experienced as well as beginning modders. Freelancer Mod Studio by stfx Freelancer Mod Studio Full-blown modding IDE with a powerful 3D system editor for the game Freelancer.
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